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Project Downfall (v1.0.5)

The game is in Early Access and is constantly being updated. It’s worth noting that currently the whole team is 1 programmer(working overtime) and me doing everything else(fulltime). The only thing outsourced are the translations(currently Work In Progress). So, as much as we would like to fix everything at once, it’s simply not possible due to our limited manpower. Hence we have to be realistic with our possibilities and stick to the priorities by fixing and addressing them one by one, before moving on to the next fix/feature. To make this easier and to check out what has been done, or what’s the main focus of the closest update I’d recommend checking out the announcements on the Steam Community. This way you will know if a deal breaker has been addressed etc. And please note: despite the 2d, sprite based enemies, Project Downfall might give the wrong impression of being a Doom clone. As much as I love the classic FPS’s, Project Downfall’s goal is to play differently: more like a fast paced action puzzle with lethal consequences. Bullets are really deadly here; both for you and the enemies. You’ll need to prioritise threats, use cover and strategic points to your advantage, lure enemies into emptying out their mags and make the best of the window of opportunity when they are reloading… Adapt, react and survive!

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or newer
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
  • DirectX: Version 11
  • Storage: 2000 MB available space
  • Sound Card: DirectX Compatible

Screenshots

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