Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features. You won’t find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat. We created the original Receiver game for the “7-day FPS” challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere. Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them. We don’t believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there’s no way to be sure. Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.
FEATURES
- Sidearms modeled down to every spring and pin
- Enemies with physically-based damage models
- Ballistic modeling of ricochets, penetration, and bullet drop
- Train your mind to defend against the Mindkill
- Become literate in how guns actually operate
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 7 SP1+
- Processor: Quad-core+ with SSE2 instruction set support
- Memory: 8 GB RAM
- Graphics: DX10 (shader model 4.0) support, VRAM 2+ GB
- DirectX: Version 10
- Storage: 4 GB available space